pearlfere.blogg.se

Mission saint mary two hour wargames
Mission saint mary two hour wargames






mission saint mary two hour wargames
  1. #Mission saint mary two hour wargames how to
  2. #Mission saint mary two hour wargames pdf
  3. #Mission saint mary two hour wargames generator
  4. #Mission saint mary two hour wargames plus

If you do have questions on how to play the game you can always go to the THW Forum.Once again, we return to the interesting hybrid gaming system that 2 hour Wargames has introduced. I'm not going to go into too much more detail and hope this helps.

#Mission saint mary two hour wargames plus

Plus once you drop under 7 in the fight, your extra d6 is gone.Īs for Carousing, the Employment Encounter tells you to spend 1 PEF while Carousing and you can roll for a job (page 38). Not to mention that if you roll a 6 it is ALWAYS a failure. Now you're Rep 5, one Troll is Rep 5 and the other Rep 4.įight another round of melee and you're probably going to drop to Rep 3. You drop down to Rep 5 because you lose 1 Rep versus EACH opponent. You fight the first round of melee and the odds are very, very high that everyone passes 2d6 - rolls their Rep or less with a d6 - even though you roll 3d6 as a current Rep 7. And you run into two trolls, probably Rep 6 and Rep 5. That would be three stats.Īs for being invulnerable, not with the melee system played as written. You can add People Skill for interacting with NPCs and Savvy Skill for figuring out mental challenges.

#Mission saint mary two hour wargames generator

But you don't answer why you didn't give an Encounter Generator as in others of your books, nor why some of the encounters are not connected to this job generator. About getting a job by carousing, that's what I write just above : you can start by carousing at the local inn, meet a potential employer and go wandering or delving into a dungeon.all of this is decided by the player himself and not the story, and these "challenges" are completely abstract, their sole impact is that you gain Decreasing/Increasing Rep. "People" just helps you when you Interact with character (so : does the other guy attack me or not or does he accept to join my party, we are not in "Legends of Araby") "Savvy" is just when YOU decide to have a challenge ("gain some info/solve a puzzle/find a person/object"). OK, there are secondary skills, but they don't help much.

mission saint mary two hour wargames

The "scenario" doesn't help under such conditions : what's the point in having encounters artificially strung together and filled with heaps of enemies whose stats are desperately similar ? But there are no links to other encounters like "Explore" that's why I suspect that Ed Teixeira just took back some material from his previous works ("Mission St Mary" ?), turned it into something medieval but forgot to fix the loose ends. OK, you can start by carousing at the local inn, meet a potential employer and go wandering or delving into a dungeon. However, on the contrary to his other works, Ed didn't bother/forgot to give us a random encounter generator.

#Mission saint mary two hour wargames pdf

The fourteen encounters are the sole interest of that PdF even if they are of different qualities : the abstract dungeon generator does work, and the employment encounter can help you start some short adventures. Similar systems are used in other titles of the collection and the issue with that "one-stat" is that you're either doomed to defeat, or that you can become near invulnerable after two encounters (and that's what happened to me in another title of the collection) if you're lucky.īut worse, developing a strategy is what makes the gist of wargaming, and even of tabletop RpGs here, the boiled-down rules and the one-stat don't let you much space for strategy and you end up throwing mechanically the dice until you grow tired of it. scenes where you face a challenge like "exploring", "carousing", etc. The rule system is quite simple and revolves around one Stat : Reputation, which can increase or decrease following the outcome of the Encounters, i.e. The book is 70 pages long and contains approximately 29 pages of rules, 24 pages of encounters and the "scenario", Distant Shores on 9 pages. Ed Teixeira wrote many other games of the same category in his collection "Two Hour Wargames". a mix between a tabletop wargame and a role-playing game, where you can manage a small group of adventurers and have them face different challenges. "Talomir Tales - Distant Shores" is a "skirmish game" by Ed Teixeira, i.e.








Mission saint mary two hour wargames